Intergalactic Ball Throwing Championship With Friends ツ

Intergalactic Ball Throwing Championship With Friends ツ Trailer

YouTube Video

Genre: Couch multiplayer
Timeframe: 8 Weeks (40h/week)
Team: 4 programmers, 4 artists, 1 level designer
Engine: Custom Engine (Kitty Engine)
My Contributions:

  • Dynamic Camera System
  • Build Export System
  • Lobby System (character selection)
  • Cheat Code System
  • Multi Scene Export System

Harbor Havoc

Harbour Havoc Trailer
Genre: First Person Tower Defense Shooter
Timeframe: 15 weeks (20h/week)
Team: 6 programmers, 4 artists, 1 level designer
Engine: Custom Engine (Kitty Engine)
My Contributions:

  • Implemented PhysX
  • SSAO
  • Game State Handling
  • Minor Gameplay Features

Spite - Hymn of Hate

Hymn Of Hate Trailer
Genre: Action RPG
Timeframe: 10 weeks (20h/week)
Team: 6 programmers, 5 artists, 3 level designers
Engine: Custom Engine (Kitty Engine)
My Contributions:

  • Deferred Rendering
  • Lights and shadows
  • More Advanced Gameobject Component System
  • Boss Fight State Handling
  • Custom Binary file formats for navmesh and level settings

A Brush With Death

A Brush With Death Trailer
Genre: First Person Point & Click
Timeframe: 4 weeks (20h/week)
Team: 6 programmers, 5 artists, 3 level designers
Engine: Custom Engine (Kitty Engine)
My Contributions:

  • Basic Gameobject Component System
  • Basic Collision System
  • Game Loop
  • Scene Management
  • Post Process

Stella’s Quest

Stellla’s Quest Trailer
Genre: Adventure Game
Timeframe: 8 weeks (20h/week)
Team: 6 programmers, 4 artists, 3 level designers
Engine: In-house Engine (TGE - The Game Engine)
My Contributions:

  • Enemy AI
  • Droppable Loot
  • Voice Acting