Group Projects
Intergalactic Ball Throwing Championship With Friends ツ
Intergalactic Ball Throwing Championship With Friends ツ Trailer
Genre: Couch multiplayer
Timeframe: 8 Weeks (40h/week)
Team: 4 programmers, 4 artists, 1 level designer
Engine: Custom Engine (Kitty Engine)
My Contributions:
- Dynamic Camera System
- Build Export System
- Lobby System (character selection)
- Cheat Code System
- Multi Scene Export System
Harbor Havoc
Harbour Havoc Trailer
Genre: First Person Tower Defense Shooter
Timeframe: 15 weeks (20h/week)
Team: 6 programmers, 4 artists, 1 level designer
Engine: Custom Engine (Kitty Engine)
My Contributions:
- Implemented PhysX
- SSAO
- Game State Handling
- Minor Gameplay Features
Spite - Hymn of Hate
Hymn Of Hate Trailer
Genre: Action RPG
Timeframe: 10 weeks (20h/week)
Team: 6 programmers, 5 artists, 3 level designers
Engine: Custom Engine (Kitty Engine)
My Contributions:
- Deferred Rendering
- Lights and shadows
- More Advanced Gameobject Component System
- Boss Fight State Handling
- Custom Binary file formats for navmesh and level settings
A Brush With Death
A Brush With Death Trailer
Genre: First Person Point & Click
Timeframe: 4 weeks (20h/week)
Team: 6 programmers, 5 artists, 3 level designers
Engine: Custom Engine (Kitty Engine)
My Contributions:
- Basic Gameobject Component System
- Basic Collision System
- Game Loop
- Scene Management
- Post Process
Stella’s Quest
Stellla’s Quest Trailer
Genre: Adventure Game
Timeframe: 8 weeks (20h/week)
Team: 6 programmers, 4 artists, 3 level designers
Engine: In-house Engine (TGE - The Game Engine)
My Contributions:
- Enemy AI
- Droppable Loot
- Voice Acting